Thanks, I’ll look into it. I just started working on the game again after health issues, haha. Thanks so much for your support :)
I’m currently building out the AI and I should be finishing it in the next few days - this bug looks like it didn’t load one of the accessibility strings properly. An earlier version might not have this bug but I’ll try to make sure I get this fixed before my next release.
Expect something in the next week or so. Thanks so much for your support it means a lot! Especially for blind play testing!
ah thanks to you, may you be in the best shape there is. To be honest i, really , love everything that you're doing and i, i wish that i could somehow support you, it's really...
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object animationQueue:
unable to convert string "" to number ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_duel_anim_queue_code_condition (line 35) called from - gml_Object_animationQueue_Step_0 (line 42)
I was using the Marx starter pack and encountered the above crash quite frequently.
Thanks, I’ll look into it. My current updates that I’m working on might actually fix this problem though. I’m currently developing replays so you can submit a crash report.
Do you know what card(s) triggers the bug? That will make it a lot easier to test.
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is your other game still being developped?
yo there best dev. there's an evil error that i would like to report:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object menuControl:
second index out of bounds request 0,-1 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_menuParent_default_accessString (line 2)
called from - gml_Script_menuParent_moveUp (line 21)
called from - gml_Script_check_input_up_pressed (line 6)
called from - gml_Script_objGenericStepKeys (line 26)
called from - gml_Script_objGenericStepMain (line 4)
called from - gml_Script_menuParent_step (line 14)
called from - gml_Object_menuControl_Step_0 (line 6)
this error happened when a flip a coin event happened
thanks, and my best regards to you from Dragonoid
Thanks, I’ll look into it. I just started working on the game again after health issues, haha. Thanks so much for your support :)
I’m currently building out the AI and I should be finishing it in the next few days - this bug looks like it didn’t load one of the accessibility strings properly. An earlier version might not have this bug but I’ll try to make sure I get this fixed before my next release.
Expect something in the next week or so. Thanks so much for your support it means a lot! Especially for blind play testing!
ah thanks to you, may you be in the best shape there is. To be honest i, really , love everything that you're doing and i, i wish that i could somehow support you, it's really...
oh my god your games are so niiiice, i wish i can support you somehow, if i only could do digimoney bizzness
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object animationQueue:
unable to convert string "" to number
I was using the Marx starter pack and encountered the above crash quite frequently.############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_duel_anim_queue_code_condition (line 35)
called from - gml_Object_animationQueue_Step_0 (line 42)
Thanks, I’ll look into it. My current updates that I’m working on might actually fix this problem though. I’m currently developing replays so you can submit a crash report.
Do you know what card(s) triggers the bug? That will make it a lot easier to test.
Love the concept and game design