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is your other game still being developped?

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yo there best dev. there's an evil error that i would like to report: 

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FATAL ERROR in

action number 1

of  Step Event0

for object menuControl:

second index out of bounds request 0,-1 maximum size is 1

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called from - gml_Script_menuParent_default_accessString (line 2)

called from - gml_Script_menuParent_moveUp (line 21)

called from - gml_Script_check_input_up_pressed (line 6)

called from - gml_Script_objGenericStepKeys (line 26)

called from - gml_Script_objGenericStepMain (line 4)

called from - gml_Script_menuParent_step (line 14)

called from - gml_Object_menuControl_Step_0 (line 6)

this error happened when a flip a coin event happened

thanks, and my best regards to you from Dragonoid

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Thanks, I’ll look into it. I just started working on the game again after health issues, haha. Thanks so much for your support :)

I’m currently building out the AI and I should be finishing it in the next few days - this bug looks like it didn’t load one of the accessibility strings properly. An earlier version might not have this bug but I’ll try to make sure I get this fixed before my next release.

Expect something in the next week or so. Thanks so much for your support it means a lot! Especially for blind play testing!

ah thanks to you, may you be in the best shape there is. To be honest i, really , love everything that you're doing and i, i wish that i could somehow support you, it's really...

oh my god your games are so niiiice, i wish i can support you somehow, if i only could do digimoney bizzness

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FATAL ERROR in
action number 1
of  Step Event0
for object animationQueue:

unable to convert string "" to number
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called from - gml_Script_duel_anim_queue_code_condition (line 35)
called from - gml_Object_animationQueue_Step_0 (line 42)

I was using the Marx starter pack and encountered the above crash quite frequently.
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Thanks, I’ll look into it. My current updates that I’m working on might actually fix this problem though. I’m currently developing replays so you can submit a crash report.

Do you know what card(s) triggers the bug? That will make it a lot easier to test.

Love the concept and game design