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Devlog
Submission to Philosophy Game Jam #3
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Philosophy Fantasy
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Devlog
Cancelling the project
January 17, 2022
by
Punished Felix
Health is interfering with my ability to do anything. Godot Source code is here: https://gitlab.com/labadore64/philosophy-fantasy-godot Feel free to do whatever you like with it. Going to add the lice...
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Godot Demo Added
December 31, 2021
by
Punished Felix
It’s incomplete, but I added the Godot demo so people can mess around with the UI for a bit. I think I’m going to take a break though for a while as I get more familiar with Godot...
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Progress Shot
December 16, 2021
by
Punished Felix
1
No download yet. But I wanted to show progress in a video of what the new game looks like. It has a really tight UI I think. It still needs a lot of work before I can release it though. I think its go...
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Resuming Work - in a new engine
December 07, 2021
by
Punished Felix
1
Hello all, Due to popular demand, I’ve decided to restart this game, but this time, in Godot. I don’t have much except menus to show, but progress is going quite smoothly. Hopefully I’ll have so...
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Hiatus
October 19, 2021
by
Punished Felix
1
Need to go on break. Health issues are pretty bad. I am thinking about releasing the GMS2.2 source code (this means to port to GMS2.3 you will need to make some changes), but I do still want to create...
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Working on Improved UI
June 28, 2021
by
Punished Felix
Sorry for the long break in updates, I hope this makes up for it. I’m currently working on a complete overhaul of the mouse interface as well as many improvements. It’s still a bit buggy and needs...
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Health Issues
June 16, 2021
by
Punished Felix
2
#update
Sorry guys, I just wanted to explain my sudden silence. I have a sudden flare up of my health issues and was unable to work on the game. I’ll try to get back to the game as soon as possible, but it...
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Tooltips Added!
June 06, 2021
by
Punished Felix
1
#update
A simple but important UI improvement: Tooltips! You can also right click cards to open a context menu that shows the same options as the left click. Snazzy!...
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Game Status
May 27, 2021
by
Punished Felix
1
#update
Hey there everyone! I just updated the game file with a few minor updates. I do have most of the AI engine working but one part of it is causing some issues, so this release only fixes a few minor UI...
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Hey Audiogames!
May 15, 2021
by
Punished Felix
1
#update
Hey there Audiogames! I’m really glad to see people are liking my games. Just FYI, I’m not updating the Sequence currently and I’m concentrating my efforts on this game. I’m trying to pull tog...
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Starting AI Revamp
April 17, 2021
by
Punished Felix
1
Hello Everyone, I’m going to buckle down and start another important major update to the game - AI. I’ve started developing it today and hopefully should be done within the next few weeks. I also...
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Bug Fixes Galore!
April 07, 2021
by
Punished Felix
1
#update, #bug fix
Hi everyone! This update fixes a TON of the bugs that were plaguing duels. Now it works very smoothly and easily stacks card effects as demonstrated in the video. Some of the animations are still a li...
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Optimization Update
April 03, 2021
by
Punished Felix
1
#update
Hey there everyone, In this most recent release, I’ve done major optimizations of how the graphics are stored (silly me, hehe). Anyways, now it uses about 30-35% less memory. I’m going to be worki...
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Character Customization
April 02, 2021
by
Punished Felix
#update
Hey there everyone, I’ve added a much more extensive character customization at the beginning of the game. You can choose from a lot of different options and the color choices are extensive. As you...
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Update
March 26, 2021
by
Punished Felix
1
#update
Sorry for the lack of updates. I’ve been having health issues on my side. I plan to try to make more progress as I can. Currently I am looking through card bugs and trying to solve what I can. The r...
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Replay Files
February 28, 2021
by
Punished Felix
#update
The current version now supports replay files. You can enable saving replays in the options menu. There was an annoying bug that took several days to track down but I believe everything is working. Th...
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Working on Replays/UI improvements
February 18, 2021
by
Punished Felix
Hello everyone! Replays Currently I’m building out replays. This will save certain actions (not keyboard inputs) to a text file. They are incomplete so any current replays will not work in the futur...
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Improving UI/Accessibility
February 13, 2021
by
Punished Felix
#update
Hey everyone, Making small changes to make the game a lot more playable. Still in progress. Currently rolling out improved blind accessibility. There are also now a set of keys that let you navigate a...
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Card Effects are GO!
February 07, 2021
by
Punished Felix
#update, #effects
Hey there everyone! Card effects have finally been added to the game! Each deck has its own play style with unique effects. The Greek Deck is based around boosting your stats by adding cards onto your...
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Early Demo of the Greek Deck
February 06, 2021
by
Punished Felix
#update
The Greek Deck The Greek deck is focused around building offensive momentum by building up your bench, and switching out/activating effects of your cards to gain advantage every turn. Also, it has onl...
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Progress Update
January 27, 2021
by
Punished Felix
#update
Hello everyone, I just got finished writing the basic work for the “status effects” code. These are effects that expire after a given amount of time or uses. This was extremely annoying to program...
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Returning from a break
January 19, 2021
by
Punished Felix
Sorry for not announcing, I needed to take a break from development but I’m resuming today. I need to add a few more card functions and UI features before the next update. When that comes I’m goin...
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Early demo of the Marx deck
January 05, 2021
by
Punished Felix
#update, #game design
Hello everyone, I want to give a preview to the second deck I’m working on building. The video here shows a lot of the UI improvements for battles, along with the Marx deck. There are a few bugs in...
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Early Demo of Freud's Deck
December 31, 2020
by
Punished Felix
#update, #gameplay
Hello there! I’m starting to round out the first roll out of programmable card effects. Once I get all the base decks working, I want to send out the next release. It’s gonna be really impressive...
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Effects In Progress
December 28, 2020
by
Punished Felix
#update
Hey there everyone. I’m working really hard on card effects but there’s not a lot to show up front for it and I dont want to release a half-built update. Right now I’m working with the psychoana...
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Rolling out card effects
December 20, 2020
by
Punished Felix
#update
Hey everyone. I’ve been working hard on adding card effects. Currently, there are two kinds of card effects: Keywords are card effects that indicate how a card can be used or specific interactions...
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UI Update
December 05, 2020
by
Punished Felix
#update
Complete UI Upgrade! The UI of the game has been upgraded to include flashy gradients and animations. Sound Design Improvements! I improved a lot of the sound design through the game, increasing to ov...
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New Update - UI Clean Up
November 30, 2020
by
Punished Felix
#update
Here are the list of updates this time around! Gameplay changes I made quite a few changes to make the game easier to play: You can play an overlay card to replace one that is currently in play. The o...
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Minor bug fix
November 21, 2020
by
Punished Felix
#bug fix
Hey all, I uploaded a small update that fixes a softlock bug that can occur in duels. I also set Roger’s base AI to be a little higher than the other characters. Have fun!...
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The Mystery Man Reveals Himself!
November 20, 2020
by
Punished Felix
#major update
Hello everyone, this new update contains a lot of new features so I want to go over them: Roger - The Mystery Man Roger makes his debut in this release! Roger is a strange old man who gave you your fi...
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Working on Mouse Controls
November 14, 2020
by
Punished Felix
#update, #mouse
Sorry for the lack of updates, I’m packing something big for the next one, hopefully in the next few days. I’m starting to clean/wrap up progress. Check this demo out: it’s got some bugs, but it...
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UI Improvements + Preparing for Next Release
November 12, 2020
by
Punished Felix
#update
Added in this version: Many subtle UI improvements. The ability to view what a menu’s current bindings are (F4) The requirement of using an Overlay cost in the Return phase. Fast mode (press shift t...
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Added Keybinding, Controller Support and Vibration
November 10, 2020
by
Punished Felix
In this update I added keyboard and controller binding, controller support and vibration. This allows for two methods of input for the game and allows you to customize the game’s input scheme. Pleas...
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Added Tutorials
November 10, 2020
by
Punished Felix
Check it out - there are now tutorials in the game...
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Added Help Menus
November 09, 2020
by
Punished Felix
#update
This new update adds help menus. I am going to add tutorials as well, but help menus are good because they can be referenced at almost any time. There might be some soft-locks caused by how I built it...
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Free Play Added
November 07, 2020
by
Punished Felix
#update
A few updates: You can now challenge any opponent you’ve faced at least once in Free Play mode. This will not progress the storyline. Options now include Win/Loss/Draw If you close the game during a...
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Update!
November 06, 2020
by
Punished Felix
Hey there. This update contains the following: Options menu - now you can set game options! Forfeit Duels Some accessibility features - High Contrast, and some work has been done on Blind Accessibilit...
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Added Cutscenes
November 03, 2020
by
Punished Felix
#update
I’ve added a cutscene engine that has custom backgrounds, music support and can string different characters together now. This will allow me to build up the story later. I’m going to add a few mor...
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Important Bug Fix
November 02, 2020
by
Punished Felix
1
#bug fix
A major bug was fixed in this release - a nasty memory leak. Please try the most recent version! Also, there are some visual improvements and the groundwork for the story mode...
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Update - Booster Packs
November 01, 2020
by
Punished Felix
1
You can now select a booster pack every time you duel an opponent! You can get up to 5 cards every time. Each pack has its own unique cards and drop rates. You can also view the list of cards that are...
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