Progress Update
Philosophy Fantasy » Devlog
Hello everyone,
I just got finished writing the basic work for the “status effects” code. These are effects that expire after a given amount of time or uses. This was extremely annoying to program because you need to be able to target cards, store their effects and dynamically load them from the script so that you can customize them.
But behold! Plato can negate now.
The rest of the Greek deck should be coming along soon now. I think I’m going to nerf Diogenes a bit too.
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Philosophy Fantasy
A card game based on philosophy!
Status | In development |
Author | Punished Felix |
Genre | Card Game |
Tags | 2D, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial, Blind friendly |
More posts
- Cancelling the projectJan 17, 2022
- Godot Demo AddedDec 31, 2021
- Progress ShotDec 16, 2021
- Resuming Work - in a new engineDec 07, 2021
- HiatusOct 19, 2021
- Working on Improved UIJun 28, 2021
- Health IssuesJun 16, 2021
- Tooltips Added!Jun 06, 2021
- Game StatusMay 27, 2021
- Hey Audiogames!May 15, 2021
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